Castlevania's Return To 2D On Home Consoles
Published August 1, 2005
Koji Igarashi has been working at Konami for over 10 years. He worked on Twin Bee and Gradius II for the PC Engine, or the TurboGrafx, as it's called in the US. But the first time he got involved with the Castlevania franchise was with Symphony of the Night. He was writing storyboards for the game, and then halfway through development he took over direction for the game as well.

In a recent article Igarashi said that he doesn't want to "put out the light" on a 2D Castlevania for home consoles. We are all very excited about the new 2D Nintendo DS version shown at E3 this year and the [2D] GBA versions have been simply incredible.

In a previous interview Igarashi said "I think the GBA hardware doesn't present a problem, but the limitation comes with the visual presentation. If you want to do something really great, then you'll have to choose a different piece of hardware." What better piece of hardware than a home console?

He has also stated "..with the GBA, you can focus on just the game instead of the technology.." which provides insight as to how the 2D formulas play so well while the 3D seem to have been missing something.

He has stated that there are a lot of financial considerations when making a 2D game, taking into account the fact that 2D games are generally not as successful these days.

He states Eurpoe does not like 2D gaming.

And finally, the main reason this petition exists: If Igarashi were to ever make another 2D Castlevania for home consoles, the fans' voices would need to be strongly heard.

Koji Igarashi, please hear your fans.


Sources: Game Informer, GameSpot
Petition Creators: Ed Palumbo, Jim Foley
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